Apex Legends is the award-winning, free-to-play Hero Shooter from Respawn Entertainment. Master an ever-growing roster of legendary characters with powerful abilities, and experience strategic squad play and innovative gameplay in the next evolution of Hero Shooter and Battle Royale.
Apex Legends™ has 12 achievements. The rarest is Apex Legend, unlocked by just 15.1% of owners; the most common is Jumpmaster at 46.8%. An average owner has unlocked 3.6 of 12 (30%), and a full 100% run is worth 453 rarity points.
Graded by the share of owners who have unlocked each one, from Steam's global statistics.
| # | Achievement | Unlocked by | Tier | Rarity score | Median playtime | Avg. unlock order |
|---|---|---|---|---|---|---|
| 46.8% | Common | 21 | 56h | 2.7 | ||
| 42.2% | Common | 24 | 60h | 3.8 | ||
| 41.3% | Common | 24 | 72h | 3.9 | ||
| 39.9% | Common | 25 | 73h | 3.6 | ||
| 32.2% | Common | 31 | 121h | 4.9 | ||
| 31.5% | Common | 32 | 125h | 5 | ||
| 28.9% | Common | 35 | 172h | 6.3 | ||
| 27.8% | Common | 36 | 158h | 6.2 | ||
| 23.9% | Rare | 42 | 202h | 5.4 | ||
| 17.6% | Rare | 57 | 296h | 8.3 | ||
| 16.6% | Rare | 60 | 313h | 8 | ||
| 15.1% | Rare | 66 | 303h | 9.7 |
12 of 12 carry a public description; Steam withholds the rest as spoilers.
Median playtime is the median total hours these owners have in Apex Legends™ — not the time the achievement itself takes, which Steam publishes no way to measure. It says what kind of player holds it: the rarest rows are high largely because completionists play more. Median rather than mean because playtime is heavily right-skewed, and measured across 619 sampled owners.
Avg. unlock order is the mean position an achievement occupies in a player's run, measured across 502 randomly sampled owners — Steam publishes no such figure. It is shown only where at least 5 of them hold the achievement, which is why the rarest rows are blank: at 15.1% only a handful of sampled players have it. 12 of 12 clear that bar.
See how many of these you have unlocked
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